Across the internet, enthusiasts are eagerly sharing their selections of the top titles of 2025. But what about the flops, the failures? We'll take a moment to examine the absolute worst games of the year, as determined by review aggregator Metacritic. Could each of these games as bad as their scores suggest? Here is the list.
10. Welcome Tour for Switch 2
Metascore: 54/100, Audience Score: 3.4/10
The early response to this tech demo were colored by its $9.99 price tag, with many expressing disappointment it wasn't a complimentary title like some other console launches. Critical opinion spanned a wide spectrum, from harsh disappointment to more generous reviews that praised the delightful software itself. In spite of the grumbling, the title proved to be a notable seller during its launch month.
9. Rennsport
Aggregate Score: 53/100, User Score: 3.2/10
Marketed as "not just a racing game," this vroom-vroom title from European developers was met with largely negative reviews. Critics noted that the game was lacking in almost every category, notably in a year featuring excellent racing experiences. For many, this underwhelming entry was better off left unplayed.
8. Bubsy's Purrfect Collection
Metascore: 53/100, Audience Score: 8.6/10
First things first: the irritating colon usage is a silly point of contention. This compilation of SNES and PS1 mascot platformers revives a "attitude"-filled feline known for incessant jokes. Critics observed that these games were not good to begin with and haven't gotten better with age. The improbably high user score remains a peculiar oddity to the Metascore.
7. Hunter x Hunter Fighting Game
Metascore: 53, Audience Score: 3.5
This manga-based fighting game encountered widespread disappointment from both critics and fans. Complaints centered on a thin character selection and a dearth of content. Fan reaction was especially negative, with some stating a wish that the title's poor performance would have consequences for similar releases.
6. Riders Vs Dogoos
Metascore: 51, Audience Score: 5.3
A part of the niche Hyperdimension Neptunia series, this vehicle combat game tasks players with gathering Dogoos. Critics argued that its attempt to channel a *Katamari Damacy*-like experience didn't land, coming across as more of a low-effort product than a meaningful Neptunia game. Its 3-hour duration combined with a premium price was criticized.
5. Captain Blood
Metascore: 50, Audience Score: 5.3
This title is a piece of lost media from the Xbox era, seeing the light of day after a very long time in legal limbo. The team behind it made the decision to preserve the game as an period-accurate artifact of its time, fully aware that modern gamers might not appreciate its dated design. As such, many reviews concluded that the interesting history of its resurrection was more interesting than the game itself.
4. Scar-Lead
Metascore: 44, Audience Score: 2.4
This anime-art third-person shooter modeled after games like *Returnal* fell flat with critics. Common complaints were bland enemy design, samey environments, and a snoozy narrative. A particular feature involving the character's attire was universally disliked and undermined the game's enjoyment.
3. Ambulance Life
Aggregate Score: 44, User Score: 4.9
Imagine the strategic medical sims of the past, then take out the compelling story. That, according to reviews, is essentially *Ambulance Life*. Critics found the core gameplay loop to be monotonous, and the narrative's handling of mental health topics was criticized as being insensitive. The overall experience was deemed not very compelling.
2. Tamagotchi Plaza
Aggregate Score: 43, Audience Score: 5.8
This shift away from the classic virtual pet formula makes the franchise into a town-management title. The result, based on critics, was a vapid collection of repetitive tasks that very soon became boring. Some reviews went so far as to label it one of the worst titles available on its platform, pointing to a profound lack of satisfying gameplay.
1. MindsEye
Metascore: 37, User Score: 2.5
Intended to be a high-profile GTA-style title from a studio led by industry veterans, *MindsEye* was a catastrophic commercial failure. Reviews universally panned its weak action, boring plot, and a plethora of technical problems. Many found it to be a regression compared to decades-old games in the similar style. Amidst the sea of negativity, a few of optimistic players found fun in the experience, serving as a distinct counterpoint.